Top 10k strings from 20 Chart Busters (1988)(Beau-Jolly)(Tape 2 of 2 Side B).tzx
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1 deactivated 1 congratulations 1 c,2 ;side flag 1 bzWvbzPvbbb~z 1 bonus`added 1 bc ; store 1 any`key`to`start 1 a,h ; y data 1 `@`A`B`C`D`E`F`G 1 _+s#r#5##~=w# 1 _+s#r#4##4# 1 ^z_zhzizsztz}z~z 1 ]B]]R}]RM]R 1 ]B]]RY]R_]R 1 WHEN YOU HAVE DISCOVERED THE TECHNIQUE TRY PERFORMING THE SAME TRICK ON YOU RIVAL.IF YOU ARE SUCCESSFUL YOU WILL WIN THE GAME !!* 1 WC2 1 WC1 1 WARCARS 7 1 W P Q R S T U V W@P@Q@R@S@T@U@V@W`P`Q`R`S`T`U`V`W 1 UsZZZZ>7ZZzr 1 UsZZZ7>ZZ.'Zjzr 1 UUUUUUUUUUUUUUUU 1 UUUUUUUUUUUU 1 UEzGEEEEEEEEEEEEEEEEEEE} 1 U?UUUUUUUUUUUU 1 THRUST $ 1 T187X600W7M7NUO4((cega#aage))(faCD$EDCa)T187X600W7UO4(cega#aage)(gbDE#EEDb)T187X600W7UO4cega#aageO5cega#aageT187X600W7UO5cega#aageO5(cega#aage)T187X600W7UO4(cega#aage)(faCD$EDCa)T187X200W7UO6(cega#aage)X600(gbDE#EEDb)T187X600W7UO5cega#aageO5(cega#aage)H 1 T187X2000W4UO4M7((3cee)ce)((#cff)#cf)((3cee)ce)((3#cff)#cf)((d#f#f)d#f)M23((egg)eg)((f#g#g)f#g)X5000M7((#faa)#fa)((g#a#a)g#a)((#faa)#fa)((g#a#a)g#a)((#faa)#fa)((g#a#a)g#a)X1200((#faa)#fa)((g#a#a)g#a)X1350((#gbb)#gb)((aCC)aC)X2000M23((#a#C#C)#a#C)((bDD)bD)M7O5((c#d#d)c#d)((#cee)#ce)((dff)df)((#d#f#f)#d#f)M21((egg)eg)((f#g#g)f#g)((3egg)eg)((f#g#g)f#g)(#faa)#fa(g#a#a)g#a(#gbb)#gb(aCC)aC(#a#C#C)#a#CM7(bDD)bD((C#D#D)C#D)O4(C#D#D)C#DH 1 T1 1 StpbSppRSpp$Spp 1 Ss33sSRr22rR;;;;;; 1 SCODE 1 S...ROTATE RIGHT 1 RSMNOHJKDFG@AC|}~xyztuvwqrslnohjkdeg`ab 1 RJzZZZZZ<,44<ZZJ 1 Patrol 1 Park 1 PaP`PAP@P!P P 1 P`P`P@P@P P P 1 PSRMONIKJEDFA@B}|~yx{utwqpsmlonhkjdgfacb 1 PLEASE SELECT KEYS NOW 1 P>P?P^P_P~P 1 P!P PAP@PaP`P 1 P P!P@PAP`PaP 1 P P P@P@P`P`P 1 O6((3cc&&)5&&eg8&&5ed)((3cc8&))O6(3cc&&)5&&eg9&&U(5gbDE#EEDb)O6(3cc&c)5&&eg9&&V15(3cc&c)5&&eg9&&U3ccdcddec9&V15O4(3ccde)5EGeg8&&5ED((3CD8&))O3(3cdef)5&&ed9&&U(5gbDE#EEDb)O5(3cc&c)5&&eg9&&U3ccdcddec9&V15H 1 O5V15N5cgfe9&5#c#ggf9&5cgfe9&5#c#ggf9&5da#g#f9&U(5c&8&&)9#feg$$cccddccddV13O6#feg$$cUO5N5cgfe9&5#c#ggf9&5#c#g#ff9&5#de#g#f9&cc#c#cdd#d#d(5c&8&&)5c&8&&5c&8&&M7O6N9#fgO6N9#ga#abCCcH 1 O3U9cc#c#ccc9#c#cdd9eeff9#f#fgg#f#fgg#f#fgg#f#fgg#g#gaa#a#abbcc#c#cdd#d#deeffeeffO4#fg#ga#abCCcH 1 O3((cega#aage))(faCD$EDCa)O3(cega#aage)V12(gbDE#EEDb)V15O3cega#aageO4cega#aageO4cega#aageO3(cega#aage)V12O3(cega#aage)(faCD$EDCa)V15O4(cega#aage)V12(gbDE#EEDb)V15O4cega#aageO3(cega#aage)H 1 O H I J K L M N O@H@I@J@K@L@M@N@O`H`I`J`K`L`M`N`O 1 NOW A SECRET IS REVEALED ! THE HIGHLY REFRESHING COCKTAIL DRINKS DO NOT APPEAR BY CHANCE! INSTEAD THEY ARE CREATED BY PERFORMING A SPECIAL MANOEUVRE WHICH IT IS UP TO YOU TO DISCOVER . HINT :TRY GOING AROUND IN CIRCLES! 1 NLMBC@AGDEz{y~ 1 M...PICKUP/SHIELD 1 LMNOIJKDFG@AC|}~xyz{uvwprslmohijdefgabc 1 LMBCAFGDEzxy~ 1 JHONMLBA@GED{zy 1 Iball1 1 Iball 1 IHwvutsrqp 1 I...THRUST 1 Harv.Hex 1 HaH`HAH@H!H H 1 H`H`H@H@H H H 1 HONMCBA@GED{zy 1 HARVEY1 BIN 1 HARVEY 1 H>H?H^H_H~H 1 H!H HAH@HaH`H 1 H H!H@HAH`HaH 1 H H H@H@H`H`H 1 GGGGGGGGGGGGGGGGGGGGEEGGGGGGGGGG 1 GGGGGGGGGGGG 1 G=~zo|zzL_~zo|z 1 File already exists, overwrite? Y/N 1 FLLAEL@OAB@ILODGFAFN@BFC 1 FFFFnnnn~~~~~~~~ 1 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFGGFEDDDBBEBEFFEBEBBEEEEEGGEBFFGGBBFDEDDBBBDDFFEBEDBEBBGGBBEEFFGGBBFBDBEEDBBDFFBEDEEEBBGGBBEDFFFFFFFDEBEDEDBEFFBBEEEEGGEEEEEBFFFFFFFrrrrrrrrrFFEEBBDEGGEGGGGGFFFGBBFrBBGGGGGGFFBBDBBEFFEGBBGGFFFGBBFrDDGGGGGGFFDBEDEEEEEGBBGGFFFFGGFrDDrrrrrrFFEEDDDEEEEGGGGGFFFFGGFrFFrBDDEDFFEBBDBEGGEGGGGDFFFFGGFrGGrDEDBEFFBEBDEEGGEGGGGBFFFFGGFrGGrBDDBEFFEEBDBEGGEGGGGBFFFFGGFrGGrBDBBEFFEBEDBEGGEGGGGEFFFFGGFFFFFFFFFFFFEEEEEEGGEGGGGBFFFFBBGGGGGGGGGGFFGGGGGGBBEGGGGBFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFDDDDDDDDOOOOOOOOOOOOOOOODDDDDDDDDxxxxxxDOGGGGGGGGGGGGGGODxxxxxxDDxhhhhxDOGFFGGGGGGGGFFGODxhhhhxDDxhpphxDOEEEEEEFEEEEEEEODxhpphxDDxhpphxDOEEEEEEFEEEEEEEODxhpphxDDxhhhhxDOEEEEEEFEEEEEEEODxhhhhxDDxxxxxxDOEEEEEEFEEEEEEEODxxxxxxDDDDDDDDDOOOOOOOOOOOOOOOODDDDDDDD 1 El<<<<<<6, 1 EE{MMMM{EEGGG 1 EEEEmmmm}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} 1 EEEEEEEEEEEEEEEEEEd 1 EEEEEEEEEE 1 DO YOU WISH TO RE-DEFINE 1 DIDADCFBGAFCDMG@F@EL 1 DEFINED KEYS 1 DEFGyz{|}~ 1 Created with Ramsoft MakeTZX 1 CPAAiBPYAX 1 CDEFGxyz{|~ 1 CAPSZXCV ASDFG QWERT 12345 09876 POIUY ENTERLKJH SPACESYMMNB 1 BBBBBBBBB88888888888 1 ANY OF THE ABOVE KEYS..? 1 A@CBEDGFx{z}| 1 A...ROTATE LEFT 1 @vtuvt}vtmvtevt]vtUvtMv 1 @CBEGFyx{z}| 1 @ Ph|.U*T(P @ 1 @ P(T*_zT(P @ 1 ?iIwAbwAbwA 1 ?@ABCDEFGHIJ 1 >>>THRUST<<< 1 ;match y coord 1 ;found y match 1 ;"harv.hex" 1 ;" PARK PATROL " 1 ;" I,BALL " 1 :rfN\XZZZZZ 1 :,m2+m*(m| 1 9k8k7k6k5k4Ks*s 1 9h8h6h5h3h2h1h0h/ 1 99999999999999999999999999999999 1 8R8Q8P8O8N8M8L8K8J8I8H8G8 1 8888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888 1 888888888888888888888888 1 7Y7X7W7V7U7T7 1 6+2:NO5YX<IA;8)@?J+>K 1 545545%%..%%~E~~E~ 1 4O4Q4R4S4T4U4 1 3f4f5f6f7f8 1 2'm*-m++"-m*-m^#V 1 1Z&Y&X&W&V&U&T&R&Q&P&O&M& 1 1<#;&XX(sc?%V">?%V59$$35"IV^/Y8_( 1 1..ABORT/2..FREEZE/3..START 1 /n.n-n,n+n*n)n( 1 -2'm*-m##"-m 1 ,n-n/n1n2n3 1 *ac#"ac~2cc 1 * K E Y 1 * 1 )l*l+l,LMM-N-O-P-Q- 1 )b(b'b&b%b$b# 1 )I)H)G)F)E)C) 1 'F'G'H'I'J' 1 $63$6?$6?$6$$6?$6$` 1 #g$g%g&g'g(g)g*e"e#e$e%e&e' 1 #A#B#C#D#F# 1 "SAVING PRG": 1 "SAVING GAME 1 "READY TO MASTER" 1 "HARV.SCR" 1 "HARV.HEX" 1 "$ln"$#%mo#% 1 !j"j#j$j&j'j( 1 !O!N!M!L!K! 1 WHEN YOU BUMP INTO YOUR RIVAL YOU WILL BOTH BE TEMPORARILY BLACKED OUT, AND DURING THIS TIME YOU WILL SUFFER A SEVERE HEADACHE AND MOVE ERRATICALLY AND IN AN UNPREDICTABLE WAY!* OF COURSE, AT THE START YOU WILL BOTH SUFFER EQUALLY PIERCING MIGRAINES! HOWEVER, YOU CAN EFFECTIVELY NUMB THE PAIN, AND SO RECOVER MORE QUICKLY, BY TAKING SOME SUITABLE MIND NUMBING REFRESHMENT WHICH IS MADE AVAILABLE DURING THE COURSE OF THE GAME! 1 SO THAT YOU CAN SEE HOW WELL YOU ARE DOING, YOU EACH HAVE A LARGE SPIRAL STRAW WHICH FILLS WITH LIQUID TO INDICATE YOUR LEVEL OF 'REFRESHMENT'!*THE COCKTAILS COME IN TWO BASIC COLOURS. YOU CAN ONLY DRINK THOSE THAT BELONG TO YOU (SAME COLOUR), THOSE THAT BELONG TO YOUR RIVAL ARE UNTOUCHABLE. BUT THERE IS A WAY OF DRINKING THEM WITHOUT TOUCHING THEM!! 1 RICHARD HUGHES 1986 1 PLAYER 2 1 PLAYER 1 1 P(T*U*U?U:thP 1 INSTRUCTIONS 1 HIGHLY REFRESHING COCKTAIL DRINKS WHICH CONTAIN THE MAGIC INGRIDIENT WILL APPEAR OCCASIONALLY AND YOU SHOULD SLURP THESE UP,STRAWS PROVIDED AS NOISILY AS YOU CAN! 1 HARVEY HEADBANGER IS A ONE OR TWO PLAYER GAME WHERE YOU AND A RIVAL (OR COMPUTER) USE YOUR SKILL AND DEXTERITY TO OUT MANOEUVRE EACH OTHER IN COMBAT. 1 GAME SCORE 1 FEATURES 1 F I R E B I R D 1 DEMO* HARVEY HEADBANGER AND HIS GREAT RIVAL HAMISH HIGHBALL ARE BOTH VERY AGGRESSIVE CHARACTERS. THEY CONTINUALLY SCRAP JUST FOR THE FUN OF IT, AND USING THEIR ONLY WEAPONS, A LARGE BELLY AND STRONG HEAD, THEY TRY TO BOUNCE EACH OTHER AS FAR AWAY AS THEY CAN! 1 CONTROLS 1 CHANGE SIDES 1 CHANGE KEYS 1 PLAYERS 1-2 1 PLAYER 2 1 PLAYER 1 1 USE KEMPSTON 1 PARK PATROL - v.9/87 1 LEVEL 1 TO 5 1 @@@@```` 1 I,BALL v.5/87 T.Closs 1 S E L E C T I O N 1 THE CONTEST RULES 1 PROBE SOFTWARE 1 THE HAPPY HOUR! 1 RIGHT ...* 1 RIGHT ... 1 CONVERSION BY 1 PRESS SPACE :L 1 TONY LILL 1 'TEQUILA SUNRISE' 1 'SLIM JIM' 1 'HONG KONG FIZZ' 1 'CRYSTAL HIGHBALL' 1 YOU MAY PLAY EITHER SIDE , AND EVEN SWOP DURING A GAME , YOU MAY AUTOMATICALLY TAKE CONTROL OF THE SIDE WHOSE DIRECTION KEYS YOU PRESS. 1 YOU MAY CHANGE THE DIRECTION KEYS IF YOU WISH .ANY KEYS (EXCEPT 0) MAY BE USED FOR PLAYER 1 BUT SOME KEY COMBINATIONS MAY BE DISALLOWED FOR PLAYER 2. IF YOU HEAR BEEP TRY A DIFFERENT KEY.* 1 FIVE LEVELS OF DIFFICULTY ARE PROVIDED WHEN PLAYING AGAINST THE COMPUTER. LEVEL 1 IS EASIEST, AND LEVEL 5 IS THE HARDEST. 1 2) NO SPITTING PLEASE 1 CAPS .... LEFT 1 SYM .... RIGHT* 1 Z .... RIGHT 1 U .... UP 1 Q .... UP 1 M .... LEFT 1 J .... DOWN 1 A .... DOWN 1 PRESS 1/2 TO INCREASE OR DECREASE THIS NUMBER. 1 3) THE FIRST PLAYER TO WIN 0 GAMES WILL BE DECLARED THE CHAMPION! 1 1) STRICTLY NO HITTING BELOW THE BELT 1 PRESS BOTH KEYS SIMULTANEOUSLY.* 1 PRESS 1 1 1 1